saving work: start implementing the code that will generate and disable distributed engine rules in the UI

git-svn-id: https://beef.googlecode.com/svn/trunk@630 b87d56ec-f9c0-11de-8c8a-61c5e9addfc9
This commit is contained in:
mosse.benjamin
2010-12-21 12:49:12 +00:00
parent 4b8bf0deb4
commit 581b969423
6 changed files with 77 additions and 4 deletions

View File

@@ -0,0 +1,39 @@
/*
* RULES TYPE
* - DOMAIN : DOMAIN www.zzz.com
* - EXTERNAL : EXTERNAL 123.456.789.123
* - INTERNAL : INTERNAL 10.0.0.3
*/
DistributedEngine = function() {
//defines the constant code to match with the backend ruby
this.CONSTANTS = {
'requester' : 1,
'portscanner' : 2
};
/*
* Returns true of the hooked browser matches one of the rules and should be checked.
* @param: {Literal Object} the browser object.
* @param: {Literal Object} the rule set object.
* @return: {Boolean} true if matches, false if not.
*/
this.HookedBrowserMatchesRules = function(hooked_browser, rules) {
};
/*
* Disable an existing rule in the framework. That function is called when the user
* unchecks a hooked browser.
* @param: {Integer} the id of the rule.
*/
this.DisableRule = function(rule_id) {
};
/*
* Creates and sends a new rule to the backend.
*/
this.CreateNewRule = function() {
};
};