// // Copyright (c) 2006-2015 Wade Alcorn - wade@bindshell.net // Browser Exploitation Framework (BeEF) - http://beefproject.com // See the file 'doc/COPYING' for copying permission // /*! * BeEF JS Library <%= @beef_version %> * Register the BeEF JS on the window object. */ $j = jQuery.noConflict(); if(typeof beef === 'undefined' && typeof window.beef === 'undefined') { var BeefJS = { version: '<%= @beef_version %>', // This get set to true during window.onload(). It's a useful hack when messing with document.write(). pageIsLoaded: false, // An array containing functions to be executed by the window.onpopstate() method. onpopstate: new Array(), // An array containing functions to be executed by the window.onclose() method. onclose: new Array(), // An array containing functions to be executed by Beef. commands: new Array(), // An array containing all the BeEF JS components. components: new Array(), /** * Adds a function to display debug messages (wraps console.log()) * @param: {string} the debug string to return */ debug: function(msg) { if (!<%= @client_debug %>) return; if (typeof console == "object" && typeof console.log == "function") { console.log(msg); } else { // TODO: maybe add a callback to BeEF server for debugging purposes //window.alert(msg); } }, /** * Adds a function to execute. * @param: {Function} the function to execute. */ execute: function(fn) { if ( typeof beef.websocket == "undefined"){ this.commands.push(fn); }else{ fn(); } }, /** * Registers a component in BeEF JS. * @params: {String} the component. * * Components are very important to register so the framework does not * send them back over and over again. */ regCmp: function(component) { this.components.push(component); } }; window.beef = BeefJS; }